The Psychology of Cinematography:
Wes Anderson, David Fincher, Darren Aronofsky, Quentin Tarantino & Stanley Kubrick
These are all shots where the emphasis is on the entirety of the shot as a whole and provides a much more distant kind of view, allowing the goings on to register as it is instead of having a specific cinematic mood attached.
I’ve never heard anyone say not to try for symmetry in your shots, but I was told to be aware of the psychological effect it has on audiences. This little reel is a prime example of how off-putting symmetry can be in motion picture photography. Even in the ones in which there is no immediate danger or horror present. You feel like there’s something wrong in every one of these shots. You can’t put your finger on it, but you know things aren’t quite right. The psychology of symmetry is used whenever a filmmaker wants to put an audience at unease. Which, as you can see, was often.
This concept can be applied to many other concepts and styles of cinematography such as Look down, look up, Hiphop cuts, mood lighting etc.
These are some of my favorite examples cinematography put in a gif set.
"The symmetry of clocks lulls us into believing that time is a fixed commodity, but studies indicate that’s not the way it’s experienced. Time speeds up as we age. And the older you get, the more quickly it appears to vanish."
Swiss photographer Cyril Porchet’s final year show included this awesome series of the most opulent Baroque church altars he could find in Spain, Austria and Germany.
Capsule — arguably the most influential men’s fashion tradeshow in North America — started from an unlikely source: Shiny, expensive t-shirts.
The first Capsule show back in 2007 featured just 45 designers. Now the show carves out room for 777 designers from 25 countries around the world.
BMPW founders: Edina Sultanik, Deirdre Maloney, and Minya Quirk
"A great candidate for Capsule is a brand that’s made by real people who love what they’re doing on a small to mid-sized level," says Minya Quirk.
Eye-Q, the Big Book of Visual Puzzles, includes Maciek Jozefowicz's newest puzzle invention, “Architecting”, creating 3D drawings (axonometric) from 2D drawings.
The book contains a variegated collection of original puzzles, more than 200, including “Pattern Square,” “PlusMinus” and “Remembro”, visual puzzles that challenge and develop visual “Eye-Q” says Jozefowicz.
As for “Architecting”, the player is asked to create three-dimensional drawings, axonometric, from three two-dimensional drawings, a plan and two elevations (and sometimes, the process is reversed and the player has to create three two-dimensional drawings from the axonometric).
"Presentable is the bare minimum of social civility. It means being clean, not smelling, wearing shirts and shoes for service and the like. Presentable as a sufficient condition for gainful, dignified work or successful social interactions is a privilege. It’s the aging white hippie who can cut the ponytail of his youthful rebellion and walk into senior management while aging black panthers can never completely outrun the effects of stigmatization against which they were courting a revolution. Presentable is relative and, like life, it ain’t fair."
Let’s be real, in a time before the internet people didn’t have more adventures and make more meaningful connections. They watched TV and listened to CDs. Before that they listened to records and read magazines. Before that they listened to the radio and read bad dime novels. Before that they embroidered or some shit.
People have been staying inside and ignoring other people for as long as there have been buildings.